Game Review: The Count Lucanor
A while ago, I pledged money to a Kickstarter campaign for a
game called Hunt the Night. One of
the updates to that Kickstarter announced a collaboration with a game called The Count Lucanor by Baroque Decay, stating a character
from the game would be a boss. Intrigued, I decided to check out The Count Lucanor to see what kind of
game it was.
The Count Lucanor
tells the story of a little boy named Hans. Hans and his mother live in
poverty, and Hans becomes sick and tired of said life. He decides to set off on
his own to find treasure, and his search soon takes him to the castle of Count
Lucanor. There, he meets a kobold who informs him that the Count is seeking an
heir, and that anyone who completes the Count's challenge can inherit his
wealth. Unfortunately for Hans, the castle is full of nasty traps and vicious
monsters eager to take a bite out of him.
I love the atmosphere and setting of this game. The Count Lucanor reads and plays like
an old fairytale, with all the gruesome goodness that comes with it. It has a
colorful cast of characters that really add to the fairytale setting, such as
the deranged decapitated head of a shepherd and a man who was cursed to be a
pig. The monsters themselves have simple but effective designs, and running into
them gives the good type of unnerving experience even with the pixel art used
for the game.
The game mechanics do a good job emphasizing the unsettling
nature of the castle. The darkness of the castle often hides monsters, and some
monsters can draw you towards them if they see you. One particular mechanic
that felt odd at first but soon grew on me is using coins to save your game.
You have a limited amount of coins that can also be used to buy helpful items,
so you'll find yourself wondering if you should save your coins to buy that one
item for your quest or to save your progress since the monsters are out and
about.
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